Count Down
a platformer where your contdown affects the levels , activating and deactivating elements of it . Timing is the key
You control the countdown , each number in the countdown is linked with a certain object in the level and when you reach a number the linked objects are highlighted
hit spacebar to count down , you dont have direct control over the player in the game only activating the character at the right time inorder to solve the puzzle
The game would have progressed by adding more platforming blocks and mechanics, then ability to skip a number in the countdown etc.,
This has only one level , this is the idea i pitched to my team that we ended up not doing but felt like i should post this ..
This is the tiniest proof of concept
| Published | 17 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | sudo-sidd |
| Genre | Platformer, Puzzle |
| Tags | 2D |
| Content | No generative AI was used |

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